Apr 10, 2008, 02:01 AM // 02:01
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#41
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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I am continually amazed at how easily this community is trolled, repeatedly, week after week.
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Apr 10, 2008, 02:02 AM // 02:02
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#42
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Furnace Stoker
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The GW economy cant possibly crash any more with loot scaling in place.
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Apr 10, 2008, 02:03 AM // 02:03
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#43
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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Quote:
Originally Posted by bhavv
Nerfing the health loss stacking for runes wouldnt work because you could just get killed and use death penalty instead. Would make it a lot harder, but it would still be possible.
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so as other builds that can be used, its ALITTLE harder but just as effective.
removing the -50 item + the HP loss stacking (which doesn't make any sence whatsoever) would make the monk way too high, and he would have to suicide after every mob a few times. in those conditions might as well just go ele...
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Apr 10, 2008, 02:07 AM // 02:07
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#44
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Furnace Stoker
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Elly ftw.
I wasted a character slot on a farming monk, all he does now is look pretty in pink armor.
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Apr 10, 2008, 02:09 AM // 02:09
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#45
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Krytan Explorer
Join Date: May 2006
Guild: The Illini Tribe
Profession: N/Mo
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A 55 monk is one of many, many, many solo farming builds. Rather than spend all their time nerfing this or that skill to prevent mass farming, Anet implemented loot scaling which fixed all farming builds now and forever more.
Anet has stated they have nothing against farming, solo or otherwise, so they do not target skills that affect farming anymore. Dev's have stated that skill balancing these days is almost exclusively for PVP, as it really should be.
Anet has communicated they do have a problem with a player being able to earn 10-20 times more than a player playing normally. This is damaging to the economy, says Anet, and attracts "bots" like an Acme Electro-Magnet (that is my characterization - not Anet's). Loot scaling fixed that by constraining farming output to 2-5 times the rate of normal play.
A basic question like this belongs in the Q&A section of the forum, imho.
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Apr 10, 2008, 02:11 AM // 02:11
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#46
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Academy Page
Join Date: Mar 2008
Location: in america
Guild: Team Flawless [oRLy]
Profession: Mo/E
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Quote:
Originally Posted by Mr. Undisclosed
Nice job with that huge over exageration.
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Lol, fine. How about a large majority of the farmers.
But yeah, on another note, I agree with the above posts, 55ing is here to stay, live with it. It's not affecting any of us, and if you 55, props to you, if you don't, then don't. Go QQ somewhere else please
( Mr. Undisclosed the latter section was not deticated to you if you have not figured that out )
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Apr 10, 2008, 02:16 AM // 02:16
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#47
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by Zinger314
Still, the point still stands.
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Nerfing PS could make it too hard to defend depending on how it is nerfed.
For example:
Basing it on base health... At -30% DP you'd still be taking as much as you did when you were at full health. This would make PS weaker when it is needed the most.
Quote:
Originally Posted by bhavv
Change prot spirit to affect the next 1...3 times only.
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That would make the game too offensive in nature as high damage spikes would be even common.
Quote:
Originally Posted by phoenix tears
- remove the -50HP cesta
- reduce the negative effects of superior runes from -75 HP to -60 HP (is imo absolutely enough, -75 hp was imo ever way too strong malus, even higher malus got reduced with the tiem from -50hp to -35HP and what has it brought ? nearly nothing ...)
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1. 105ing would still be in the game and people could always 85.
2. Might work, as it would increase your HP by 75.
Together they'd put you at 160... 10 regen would be enough to cancel out one hit so long as you don't have any other defenses. That's a maybe depending on the build.
Quote:
Originally Posted by racthoth
Minimum 20 damage clause, does nothing to PvP.
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That's actually the best idea I've heard so far... however I'd make it smaller, like 10 or 15 minimum damage at first and tweak it as needed.
Quote:
Originally Posted by food
Lol, but back on topic, nerfing a 55 bar would pretty much cause the GW economy to crash, seeing that ~80% of the farming population uses a 55 bar of some sort of another, nerfing prot spirit will cause the farmers/bots to cry/quit and prices of goods will shoot up.
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Making botters QQ would be the best reason ever for nerfing PS. However they'd find another way around it. Like by using A/Es.
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Apr 10, 2008, 02:25 AM // 02:25
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#48
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Frost Gate Guardian
Join Date: Dec 2005
Location: Domain of Anguish
Guild: Liars, Cheats, and Thieves
Profession: W/
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Mystic Regen. Wasn't a horrible nerf, but it scared the people when it first happened.
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Apr 10, 2008, 02:37 AM // 02:37
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#49
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Furnace Stoker
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Avatar of wealth
Spells targetting you fail and attacks against you fail. You move 33% faster and deal 100 damage from melee attacks. Loot Scaling is disabled on the whole map.
The next time you get a rare drop, you die and are automatically sent back to the nearest outpost.
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Apr 10, 2008, 02:39 AM // 02:39
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#50
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Academy Page
Join Date: Mar 2008
Location: in america
Guild: Team Flawless [oRLy]
Profession: Mo/E
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Quote:
Originally Posted by Racthoh
Minimum 20 damage clause, does nothing to PvP.
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Are you serious? Do you know how much pressure monks have to deal with if damage taken was increase to a minimum of 20? That's more ridiculous than casting healing sig w/ frenzy up...
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Apr 10, 2008, 02:43 AM // 02:43
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#51
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Furnace Stoker
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Quote:
Originally Posted by Food
Are you serious? Do you know how much pressure monks have to deal with if damage taken was increase to a minimum of 20? That's more ridiculous than casting healing sig w/ frenzy up...
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Ummm, grammar police neenaw and all that say learn to read.
You wont take 20 damage off every hit, prot spirit would only trigger if you take more then 20 damage, like on spirit bond you need to take at least 60 damage for it to work.
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Apr 10, 2008, 03:01 AM // 03:01
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#52
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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I'm not calling for a nerf now...it's a little too late for that.
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Apr 10, 2008, 03:02 AM // 03:02
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#53
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Seeing as how someone with 550 would be taking 55 damage anyways... The only people who'd have to worry about taking a minimum of 20 are people with 60% DP and no +health equipment.
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Apr 10, 2008, 03:04 AM // 03:04
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#54
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by Zinger314
I'm not calling for a nerf now...it's a little too late for that.
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The best answer we have right now is it was realized early in the game that nerfing it would have too many downsides. The power creep with later games made that even more difficult.
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Apr 10, 2008, 03:14 AM // 03:14
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#55
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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Quote:
Originally Posted by Zinger314
Have Prot Spirit be calculated from base HP (i.e. 530 HP), not current maximum (So Prot Spirit reduces damage to a maximum of 53, as opposed to 5-6 in a 55 build). Doesn't break PvP one bit, and completely destroys 55.
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I am just trying to imagine how Anet is going to word it in the skill description hehe.
As for nerf, I think the 55 concept got hit a few times. The nerf to Prot Bond is one, Aoe nerf was one (byebye bal aura and symbol of wrath) and at that tmie i think 55 was the main farming tool people had (so the aoe nerf pretty much affect 55 build), Anet introduced alot of enchant removing mesmer foes.
Thats all I can think of, but despite the nerfs, I guess that didn't stop the clever 55s (not the whiners) from going around the ban and come out with something that works.
Oh and they probably lose about 80% of the monk population (back then) if they nerf 55 too much .
Last edited by kobey; Apr 10, 2008 at 03:17 AM // 03:17..
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Apr 10, 2008, 03:30 AM // 03:30
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#56
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Krytan Explorer
Join Date: Oct 2007
Location: Behind you!
Profession: W/
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PS is necessary the way it is. Without it, dare I say, that PvE would actually be hard? If they nerf it to be like WY I'm going laugh and cry simultaneously.
Someone said this a while ago, but PS both breaks and fixes many things in the game. It makes some things wayyyyyy too easy, but on the other hand, without it the way it is many things are nigh impossible.
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Apr 10, 2008, 03:31 AM // 03:31
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#57
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Furnace Stoker
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I remember my first guild I was in kept 55 hp a secret and 'offered' to reward guildies with the the secret of infinate health once they had gotten to lvl 20 and completed the att point quests. They then decided to also run 55 hp everywhere, including arenas, fire island missions, and when questing,
and, well, they failed.
True story, thats how big an impact 55 hp had in early proph, people thought it was god mode and used it everywhere.
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Apr 10, 2008, 03:40 AM // 03:40
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#58
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Frost Gate Guardian
Join Date: Nov 2007
Guild: Eternal Knights Alliance [RotK]
Profession: Me/
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i personnally am in different on the issue of 55 monks, sometimes they are useful, most of the time there are better options though. they are boring to play and easy to use. 55's used to be useful, but areas have been nerfed so much they arent used in many spots. also, if prot spirit was nerfed to even, say, 20% it would never be used. it is an important skill, great anti-spike, and a very useful skill for prot monks. i loled at the april 1 update with the 50% prot spirit, i was like, "ha ha, stupid 55's have been nerfed to hell"
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Apr 10, 2008, 03:44 AM // 03:44
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#59
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Order of the Setting Sun
Profession: R/
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Quote:
Originally Posted by RedNova88
PS is necessary the way it is. Without it, dare I say, that PvE would actually be hard? If they nerf it to be like WY I'm going laugh and cry simultaneously.
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I have to disagree with this statement I have never used PS on any of my heroes and I never take the Prot hench and have never had any problems in PvE so, I don't think it would make PvE any harder.
I can't think of a single place in PvE where it would be a must to survive.
Just my opinion,
Krat
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Apr 10, 2008, 03:46 AM // 03:46
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#60
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by kobey
I am just trying to imagine how Anet is going to word it in the skill description hehe.
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They don't have to. That's the beauty of errata. Just put a note in the Update Notes signifing that there was a change, and everyone will adapt in time.
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